nvwendolyn MMORPG
Number of posts : 1 Age : 37 Location : http://advisorarticle.com?p=156788 Job/hobbies : http://articleathlet.com?p=199311 Humor : http://articleauthorize.com?p=98997 Infected Bar : Registration date : 2011-09-23
| Subject: Your character designation in Star Wars Fri Sep 23, 2011 4:43 pm | |
| Star Wars video games are nearly as old as the franchise itself, which skyrocketed to fame with the very first film in the seventies (well, technically the fourth film) and has never looked back. It has become a cash cow for any developer able to sway George Lucas into agreeing to let them produce a video game, and fans of the series have always salivated over a new game that puts them as close to the galaxy far, far away as possible. However, both fans and critics have high expectations. There's very little nudge room whenever an entry makes its debut, which puts a lot of pressure on developers. Unfortunately, some crack under the pressure, with abysmal attempts that are scorned for decades. But some latch onto some of the elements of the fantasy universe and get them just right, with an attention to detail and authenticity well-received and applauded by the masses. Here are my picks of those worthy of the Emperor's praise, as well as others that should be thrown into a steaming pile of bantha poodoo.
Star Wars: Rebel Assault
Your character designation in Star Wars: Rebel Assault was "Rookie One," which was laughably appropriate, as the game itself seemed like it was baked by rookie developers. Compared to the X-Wing/TIE Fighter series, which came out around the same time, Rebel Assault was just an overall failure. The controls were probably its biggest crime, with hyper-sensitivity bound to careen you into a canyon wall a million times over. The space combat was even worse, as the ship was on autopilot the entire time. Players simply controlled the crosshairs to take down enemies, which were incredibly inaccurate since laser shots would follow the reticle even after they'd been fired. The graphics didn't help either, with choppy environments and clunky frame rate issues, causing players to crash and burn even more times. The lack of a save feature meant you'd be entering passwords so many times that it felt like you'd been kept after class to write them on a chalkboard.
Star Wars Episode II: Attack of the Clones
By now, many retailers have relocated their Game Boy Advance cartridges into a glass case that can hold hundreds of them, all for bargain basement prices. This poor Star Wars entry, however, doesn't even deserve that prestige. The graphics may have looked decent (for a GBA game), especially in the piloting levels, but the controls were so God-awful that it was painfully obvious how quickly this game was rushed through production, whizzing by any quality assurance testing. You couldn't swing the lightsaber while standing still, it was nearly impossible to block unless you were standing still, and the button-to-action delay had you anticipating every attack, an infinitely harder task when enemies seemed to pop out of nowhere. The stages were also atrocious, keeping you walking straight ahead for the most part, with a major detachment between the character sprites and the background.
Last edited by nvwendolyn on Fri Sep 23, 2011 4:44 pm; edited 1 time in total (Reason for editing : http://twitterbot.co.uk?p=18421) | |
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